Character Creation
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Character Creation
Welcome Mortals to the Character Creation for the new RPG.... Dark Eternity!
Follow these instructions and you'll be well on your way....to death!
Stats:
Faith-Influences your healing skill
Dexterity-Influences your physical magic casting
Vitality-Increases max hp
Attunement-Influences how many times you may cast a spell
Endurance-Influences your stamina
Strength-Influences Damage you deal
Resistance-Influences your resistance to magical attacks
Intelligence-Also influences physical magic damage
Warrior: Your all round class
Stats:
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 8 12 13 13 11 9 9 4
Knight:tank class, starting with the highest Vitality and defense values of all classes, but move slower.
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
14 10 10 11 11 12 11 8 5
Wanderer: Thief with more health
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
10 11 10 10 14 12 11 8 3
Thief:Quick and lithe
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
9 11 9 9 15 10 12 11 5
Bandit:Beefy guy, focus on melee
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
12 8 14 14 9 11 8 10 4
Hunter:Focus on range and arrows
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 9 11 12 14 11 9 9 4
Sorcerer:Physical Magician
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
8 15 8 9 11 8 15 8 3
Pyromancer:Combines Fire magic with swordplay
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
10 12 11 12 9 12 10 8 1
Cleric:Healing magician, but can fight if need be with maces
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 11 9 12 8 11 8 14 2
Deprived:A class for experts, very tough to use but has potential to be the best of all if you focus.
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 11 11 11 11 11 11 11 6
Starting Vitality scores:
11-594 hp
14-658 hp
10-572 hp
12-616
8-530
Attunement scores:(Influences how many spells you may equip):
0-9-0
10-11 =1
12-13 =2
14-15 =3
Endurance scores:How many times you may attack in a turn (ex.)
11 endurance means you may attack 11 times
Dexterity:
0-9=magic damage x 1
10-19=magic damage x 1.5
20-29=magic damage x 2
Resistance:How much damage is subtracted (ex.)
12 resistance= enemy attacks for 13 damage - 12 = 1. you take 1 point of damage
Intelligence:Magic damage multiplier
0-9=magic damage x 1
10-19=magic damage x 1.5
20-29=magic damage x 2
Follow these instructions and you'll be well on your way....to death!
Stats:
Faith-Influences your healing skill
Dexterity-Influences your physical magic casting
Vitality-Increases max hp
Attunement-Influences how many times you may cast a spell
Endurance-Influences your stamina
Strength-Influences Damage you deal
Resistance-Influences your resistance to magical attacks
Intelligence-Also influences physical magic damage
Warrior: Your all round class
Stats:
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 8 12 13 13 11 9 9 4
Knight:tank class, starting with the highest Vitality and defense values of all classes, but move slower.
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
14 10 10 11 11 12 11 8 5
Wanderer: Thief with more health
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
10 11 10 10 14 12 11 8 3
Thief:Quick and lithe
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
9 11 9 9 15 10 12 11 5
Bandit:Beefy guy, focus on melee
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
12 8 14 14 9 11 8 10 4
Hunter:Focus on range and arrows
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 9 11 12 14 11 9 9 4
Sorcerer:Physical Magician
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
8 15 8 9 11 8 15 8 3
Pyromancer:Combines Fire magic with swordplay
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
10 12 11 12 9 12 10 8 1
Cleric:Healing magician, but can fight if need be with maces
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 11 9 12 8 11 8 14 2
Deprived:A class for experts, very tough to use but has potential to be the best of all if you focus.
Viitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Start level
11 11 11 11 11 11 11 11 6
Starting Vitality scores:
11-594 hp
14-658 hp
10-572 hp
12-616
8-530
Attunement scores:(Influences how many spells you may equip):
0-9-0
10-11 =1
12-13 =2
14-15 =3
Endurance scores:How many times you may attack in a turn (ex.)
11 endurance means you may attack 11 times
Dexterity:
0-9=magic damage x 1
10-19=magic damage x 1.5
20-29=magic damage x 2
Resistance:How much damage is subtracted (ex.)
12 resistance= enemy attacks for 13 damage - 12 = 1. you take 1 point of damage
Intelligence:Magic damage multiplier
0-9=magic damage x 1
10-19=magic damage x 1.5
20-29=magic damage x 2
Last edited by Kaldur on Mon Jun 11, 2012 6:32 am; edited 5 times in total
Re: Character Creation
Skeleton:
Name:Arcaius
Class:Pyromancer
HP:594
Attunement:12 = 1equippable magic skill at a time
Endurance:11 = May strike 11 times until having to recharge for a turn
Strength:12
Dexterity:9 = Magic damage x 1
Resistance:12 (Deduct 12 points of damage from an attack)
Intelligence:10 = magic damage multiplied by 1.5
Faith:8
Level:1
Gold:0
Name:Arcaius
Class:Pyromancer
HP:594
Attunement:12 = 1equippable magic skill at a time
Endurance:11 = May strike 11 times until having to recharge for a turn
Strength:12
Dexterity:9 = Magic damage x 1
Resistance:12 (Deduct 12 points of damage from an attack)
Intelligence:10 = magic damage multiplied by 1.5
Faith:8
Level:1
Gold:0
Re: Character Creation
Name: Aera Rayenne
Class: Knight //Just because it's there. XP//
HP: 658
Attunement: 10 (1 Spell Slot)
Endurance: 10 (10 attacks per turn)
Strength: 11
Dexterity: 11 (Magic attack power x 1.5)
Resistance: 12 (Weakens any type of attack damage by 12)
Intelligence: 11 (Magic attack power x 1.5)
Faith: 8
Level: 5
Gold: 0
Class: Knight //Just because it's there. XP//
HP: 658
Attunement: 10 (1 Spell Slot)
Endurance: 10 (10 attacks per turn)
Strength: 11
Dexterity: 11 (Magic attack power x 1.5)
Resistance: 12 (Weakens any type of attack damage by 12)
Intelligence: 11 (Magic attack power x 1.5)
Faith: 8
Level: 5
Gold: 0
Aera Rayenne- Posts : 114
Reputation : 0
Join date : 2011-09-28
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